This chapter considers the potential to scale up the use of simulations and games for science learning. The first section provides an overview of current market penetration of games in formal and ...
In 2020, a new minigame appeared in the video game Borderlands 3, located in the resident scientist’s laboratory on the spaceship Sanctuary III. Although the arcade game may seem like just another way ...
A physicist, a gamer and two editors walk into a bar. No, this isn’t the setup for some joke. After work one night, a few Science News staffers tried out a new board game, Subatomic. This ...
Back in April, Borderlands 3 – a big budget, role-playing first-person shooter videogame that sold over 8 million copies within six months of its release – received a free update that introduced a new ...
Games have become increasingly ubiquitous, with the enormous potential to be effective at reaching and teaching audiences. There are a few notable examples of games that tackle some of the important ...
Terrence Smith has been writing since his early childhood, when he wrote his first fanfiction: Taz in the Temple of Cyber Power. He has grown up on Sony, Nintendo, and Microsoft consoles in the ...
In a groundbreaking new study, researchers led by the University of Massachusetts Dartmouth have shown that players of the online citizen science game Foldit can successfully refine and improve ...
Kim Kyung-il, Director of The Game-n-Science Institute, announced that the 2026 Game Science Forum will be held on Friday, September 4, at 2:00 PM at the National Library of Korea's International ...
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This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...